Case Study (Portfolio)
Professional Experience
6 years leading design across global agencies, AI fintech, and creative production — building operational systems, managing cross-functional teams, and delivering at scale.
Agency (Singapore)
UI/UX Manager
AI-BigdataFintech Art Director
Creative Production
Fintech (Vietnam)
My Career Journey & Growth
14 years. Started with fine arts and hand-drawing, ended up running design teams of 50+ across global tech companies, agencies, and fintech startups. The through-line has never been the tools — it's reading what the work actually needs at each stage, and having the range to deliver it.
From B2B product design at CXBOX to scaling a 50-person production team at Shuttlerock — the work changes, the approach doesn't. I build systems that don't break under pressure, and I've been integrating Generative AI into production workflows since 2024, before most teams had a policy for it.
Brand Experience
Brands I've worked with across Gaming, Tech, E-commerce, and FMCG — from global campaigns at Shuttlerock to independent brand builds.
The Origin: Art, Science & Business
Fine arts at university (2008–2012). The habit I came away with: looking at a composition and asking why it works — not just whether it looks good.
Early on, it became clear: beautiful work that no one pays for doesn't last. That gap is what pushed me toward business.
Arts training, systems thinking, business judgment. That's the combination — still the same one I work from now.
One project from that period worth mentioning: The Eggshell Project (2012–2013), "Dieukhacmientay.vn": Hyper-realistic portraits carved into eggshells with dental drills. Weeks per piece, zero margin for error. It spread internationally on its own.
I shut it down in 2013. Viral attention with no business model is a dead end. Closing it while it was still growing taught me more than continuing would have.
Digital Design & 3D Art Foundation (2014): Moving from fine arts into commercial work, I spent the first years obsessing over visual layout and product visualization. The standards I set for myself then — on render quality, composition, material accuracy — are still the ones I hold now. That period translated the hand-drawing precision directly into digital output, and it's what eventually made the jump to creative direction feel like a natural extension rather than a career change.
Early digital design work — 2014. Where the foundation was built.
No hard selling: The visual direction did the work. I built the aesthetic to attract — not convert. The right clients came in because they recognized themselves in the brand, not because we ran promotions.